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1. Under Fire UI - in Player Features and Ideas Discussion [original thread]
Rather than have another UI widget floating around, I'd rather have it a little easier for new players to learn what NPCs do what sort of damage. Even something as simple as when getting missions involving Guristas, the mission text includes somet...
- by Grozdan Boyadijev - at 2010.11.09 04:05:00
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2. Industrial Command Ship - in Player Features and Ideas Discussion [original thread]
The fact that the Orca has a corp hangar and maintenance array are strong indications that it is, in fact, a capital ship, as there are no subcapital ships that are capable of fitting those modules, and several classes of capital ships can fit gan...
- by Grozdan Boyadijev - at 2010.11.09 03:49:00
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3. Bring in high sec moon mining - in Player Features and Ideas Discussion [original thread]
Originally by: Pankas Carter Edited by: Pankas Carter on 05/11/2010 23:37:20 wizanda, is that you? (you type -just- like someone I know, complete with the irritatingly superfluous ending 'smiley' - small world!) This has bugged me as...
- by Grozdan Boyadijev - at 2010.11.06 01:18:00
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4. How to Break the Blob up, just a little - in Player Features and Ideas Discussion [original thread]
Originally by: Religous Reclaimer47 Right now not only Fleets from 10 Diff regions work in same fleets under same FC`s but Intel is shared, Moons and mining..Hell everything all for the cheap price of NOTHING, COME TO 00 SEC AND THRIVE NO ...
- by Grozdan Boyadijev - at 2010.11.03 07:26:00
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5. How to Break the Blob up, just a little - in Player Features and Ideas Discussion [original thread]
Originally by: Religous Reclaimer47 First off they "Can" have multiple blues but it will cost. 2nd. All you mentioned about updating lists and redding together etc is alot of work to keep up, that is the point work for benefit. FCs/di...
- by Grozdan Boyadijev - at 2010.11.03 01:25:00
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6. CCP do us all a favor - in Player Features and Ideas Discussion [original thread]
Lasers are primarily EM and Thermal. Hybrids are primarily Kinetic and Thermal. Projectile is primarily Explosive and Kinetic. Missiles let you choose your damage type with far greater precision than any other ammo type. Projectile ammo has some v...
- by Grozdan Boyadijev - at 2010.10.23 09:00:00
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7. Increase remap frequency and lower Attribute implant costs - in Player Features and Ideas Discussion [original thread]
Originally by: Skex Relbore The main reason I came up with this idea is that I'm interested in trying out null sec but I do have +5s which I'd have no interest in taking down. Now I've got something like a 3 year skill plan atm. The differ...
- by Grozdan Boyadijev - at 2010.10.23 02:17:00
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